CSGO Gambling » Blog » ENCE Replaces gla1ve With rigoN: Tactical Rebuild Ahead of BLAST Bounty

ENCE Replaces gla1ve With rigoN: Tactical Rebuild Ahead of BLAST Bounty

ENCE has officially benched gla1ve ahead of BLAST Bounty Season 2, replacing him with rigoN. The swap is not a role-for-role substitution it eliminates the team’s only structured in-game leader and introduces a rifler with no Tier‑1 IGL background.

Structural Loss

With gla1ve, ENCE ran full default setups with phase-specific transitions, tight timing control, and round recovery mechanisms built into the mid-round. They played map control via short/toilets on Overpass and used info-holds on Mirage mid to reset tempo after opening deaths.

Without gla1ve, ENCE loses the sequencing necessary for reactive counter-plays. In BO3s where map space collapses fast (e.g. Ancient, Nuke), the absence of a tested macro spine increases volatility from round 4 onward.

What rigoN Brings and What He Doesn’t

+ Higher opening involvement (26% rate at BNE)

+ Impact in pistol/anti-eco phases (historically 1.10+)

No experience as Tier‑1 IGL

No macro play on Overpass, Nuke, or Ancient

No history of clutch-phase micro retention

Tactical Shift: From Macro Control to Entry Tempo

Component With gla1ve With rigoN
Calling Model Mid-round structured Unclear possibly loose
Map Pool Ancient / Overpass / Vertigo Likely Mirage / Inferno bias
Default Shape 3-1-1 or 2-1-2 Shift toward 4-1 or 2-2-1
CT Side Disciplined info holds Likely early rotations / anchor trades

Impact on Match Behavior

Loss of Post-Entry Stability

With gla1ve, ENCE recovered 62% of rounds after opening death (Spring data). Without him, early disadvantage maps (Ancient, Anubis) become liabilities by round 8–9.

Veto Quality Degrades

Removal of Overpass/Ancient from reliable pool forces the team into looser drafts. If the opponent’s strength lies on those maps, ENCE enters at an informational and structural deficit.

Third-Map Fragility

If ENCE drops pistol and trades into early full buy, structural breakdown occurs mid-map. Absence of phased calls leads to over-peek/under-nade mid-rounds in map three.

Live Volatility

This is a transition phase. Expect low coordination, high entry reliance, and post-plant breakdowns unless the map is Mirage or Inferno.

Betting Notes

  • Pre-match bets on ENCE carry high model risk due to lack of macro control. Avoid against teams with defined mid-round systems.
  • Live comeback scenarios against ENCE are viable, especially in rounds 9–12 when tactical resets fail.
  • Map veto critical: if opponent has strong Overpass or Anubis, ENCE enters with unstable read setup and thin site anchors.
  • rigoN’s entry impact does not compensate for the absence of system. Early frag wins do not translate to round conversions consistently.

Conclusion

ENCE no longer plays structured Counter‑Strike. The team has dropped its IGL core and introduced a tempo rifler in a role without verified impact beyond individual stats. Until the team defines a new call structure and regains veto balance, the only consistency in ENCE matches will be volatility.

ENCE roster change



Author: Mary S Colbert
Chief Content Editor
Mary S Colbert is a Chief Content Editor at csgobettings.gg, specializing in CS2 with over 8 years of experience as an e-sports analyst. Her informative articles on the game have made her a go-to resource for fans and her expertise is widely respected within the industry.


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